City Of A Thousand Lights is a game that was made as a university assessment. Though I am a designer, I was given the role of Lead Programmer, which forced my programming skills in C# to improve drastically throughout production. I also designed the graveyard (first) level of the game. The production ran for 10 weeks and in that time, the game designers and animators collaborated closely to create this masterpiece.
On the verge of el Dias de la muerto the souls of the past are locked out of Cien Lucis. Lost in the void between life and afterwards, Arturo is summoned by death himself to restore the day of the dead and restore order to life.
Date: May 4, 2017.
Skills: Unity 3D, Adobe Photoshop